VEYRKIN

Beasts of the Beyond

Origin: The Beyond
Nature: Aethyr-infused magical creatures
Bond Type: Ritual or Natural Resonance
Core Traits: Magical essence, emotional attunement, combat roles


Description

Veyrkin are magical creatures born from The Beyond—a realm of reflection, memory, and living will. Some are shaped in the image of legend—Dragons, Unicorns, Hydrae, Wyverns. Others resemble familiar animals—wolves, hawks, bears, foxes—yet carry the spark of something far greater. All are touched by the Aethyr, the mystical current that flows through all life.

Every Veyrkin aligns with a magical Aspect, defining its role in battle and bond. Each is also classified by Rarity Tier, from the common Verdant to the singular Mythborn—creatures capable of altering the flow of fate itself.


Notable Traits

  • Aethyr-Bound: Each Veyrkin pulses with raw magical potential.
  • Bonded Beings: Through the Fyrstrand, they link with Tamers as partners—not pets.
  • Sentient Spectrum: Some are instinctual. Others think, speak, and choose.
  • Shaped by Will: Their nature reflects the soul and strength of those they bond with.

“Veyrkin are not tools to be bound, but spirits to be heard.”
– Wildspeaker’s Creed, Ithrean Wilds


⬒ Bulwark

Role: Tank
Shields allies, draws aggression, and anchors the battlefield with sheer presence.

Passive Trait:
Aura of Fortitude – Reduces incoming damage for nearby allies.

Active Ability:
Staggerwall Charge – Slams into enemies, knocking them prone and drawing their focus.

Path Techniques:

  • Iron Embrace – Envelops an ally in a barrier that absorbs harm.
  • Unbreakable Line – Resists all forced movement for a short duration.

✦ Howler

Role: Damage
Swift, brutal, and relentless. Pure offense.

Passive Trait:
Bloodhunger – Slightly increases Tamer’s speed and damage when near wounded foes.

Active Ability:
Rending Pounce – Launches forward, mauling the target with lethal force.

Path Techniques:

  • Deathcall Howl – A fear-inducing screech that disrupts enemies.

✚ Mender

Role: Support
Heals and empowers allies, offering both regeneration and cleansing.

Passive Trait:
Runelight Glow – Gradually heals minor wounds of nearby allies.

Active Ability:
Pulse of Renewal – Sends a burst of healing energy outward.

Path Techniques:

  • Cleansing Thread – Removes poison or magical ailments.
  • Soulbind Mend – Channels healing to a single ally over time.

ϟ Wyrdkin

Role: Arcane
Elemental spellcasters—powerful, unstable, and devastating.

Passive Trait:
Flareborn Aura – Slightly enhances elemental spells cast near the Veyrkin.

Active Ability:
Aethyr Surge – Channels volatile energy in a destructive arc.

Path Techniques:

  • Spellmirror Spike – Reflects minor spells back at attackers.
  • Stormlash – Calls down a burst of elemental force.

◈ Reservoir

Role: Battery
Amplifies and sustains magic—ideal for powerful spell Tamers.

Passive Trait:
Aethyr Wellspring – Slightly boosts Tamer’s magic regeneration rate.

Active Ability:
Overchannel – Temporarily removes spellcasting limits, allowing simultaneous casting.

Path Techniques:

  • Reservoir Link – Shares magic reserves with a nearby ally.
  • Spellloop – Repeats the last cast spell once at reduced cost.

◌ Seerbound

Role: Vision
Grants foresight, dreamwalking, and sense-bending perception.

Passive Trait:
Veilsight – Allows the Tamer to see hidden objects or magical trails.

Active Ability:
Echo Gaze – Reveals glimpses of the future or hidden dangers briefly.

Path Techniques:

  • Mindthread – Sends a telepathic flash to another bonded Tamer.
  • Dreampierce – Breaks illusions or glamours with a gaze.

⧖ Pathcarver

Role: Travel
Masters of terrain manipulation, movement, and phase-shifting.

Passive Trait:
Blinkstep – Slightly increases Tamer’s mobility and dodge ability.

Active Ability:
Foldspace Dash – Instantly traverses a short distance, ignoring obstacles.

Path Techniques:

  • Phasewalk – Moves through terrain as if it were mist.
  • Gravereach – Pulls a distant ally or object to the Tamer’s location.

☲ Shadebound

Role: Stealth
Silent, unseen, and masters of disruption from the dark.

Passive Trait:
Shadowskin – Slightly reduces visibility to enemies while idle.

Active Ability:
Veilstep – Momentarily vanishes, reappearing behind a target.

Path Techniques:

  • Silent Fang – A guaranteed critical strike if unseen.
  • Illusion Veil – Projects a false image to confuse enemies.

Tiers of Beasts

The Veyrkin are not mere creatures they are echoes of a realm beyond, drawn to will and spirit. Each Tier marks the weight of that presence. To bond with one is to reshape your fate.


▴ Verdant Tier: The Common Bonded

“The first breath of the Beyond—gentle, eager, and raw.”

  • Rarity: Common
  • Bonding Difficulty: Low
  • Traits: Loyal, instinctive, emotionally responsive
  • Favored By: Initiates, rural Tamers
  • Examples: Stonehide Boars, Runefoxes, Owlkin Reservoirs

Verdant Beasts are drawn to fresh spirit and open hearts. Many form bonds quickly, but only the patient may unlock their deeper gifts.


▣ Ironmarked Tier: The Seasoned Souls

“Touched by element and instinct, shaped by struggle.”

  • Rarity: Uncommon
  • Bonding Difficulty: Moderate
  • Traits: Elemental traits, complex instincts, unique traits
  • Favored By: Trained Tamers, Guard Knights
  • Examples: Silver Howlers, Ember Menders, Skywings

Ironmarked Beasts possess focused power and deeper resonance. They require strength of will and clarity of bond.


◈ Obsidian Tier:The Rare and Resolute

“These beasts remember things older than names.”

  • Rarity: Rare
  • Bonding Difficulty: High
  • Traits: Memory-bound, instinct-led, emotionally intense
  • Favored By: Elite Guard, legacy-bound Tamers
  • Examples: Wyverns, Solace, Shadepanthers

Obsidian Beasts forge soul-deep pacts. They do not tolerate weakness and once bonded, never forget.


✶ Starlit Tier: The Chosen Echoes

“They shimmer with the weight of prophecy.”

  • Rarity: Extremely Rare
  • Bonding Difficulty: Severe
  • Traits: Signature battlefield powers, ethereal presence
  • Favored By: Fate-marked Tamers, vision-touched souls
  • Examples: Shardwings, Starbound Unicorns, Shadowcats

Starlit Beasts alter more than battle, they shape stories. Their powers are singular, their choices final.


⟁ Mythborn Tier: The Once-Lost

“They do not bond. They choose.”

  • Rarity: Unique
  • Bonding Difficulty: Mythic (cannot be forced)
  • Traits: Self-aware, ancient, reality-bending
  • Favored By: Destiny alone
  • Examples: This section removed by order of the High Warden

Mythborn Beasts are beings of legend. To be chosen by one is not a victory, it is an awakening.